
Which is armed with deadly missiles and artillery on the sides. Which is focused on energy weapons like lazors. I have developed 2 special frigate class ships. And also while we at it, we should start building our first ships. Having the ability to stay longer in hostile space can be beneficial. A first good tech to grab is plasma fuel cells. Next on GNN racial polling we have Draylock Council.Īfter the research module, we must invest a little in the navy. When we finally got the Aeroponic farm it's time to boost our research, but instead of taking the obvious part of research lab, we will take a ship module that acts as a scanner and gives +5 research and since ships don't const maintenance if we have enough command points it's good option to make few and have a scout that gives research. They will just come to destroy your freighter fleet or starbases until you will not find their spawning place. Those crystals are coming from some sort of location and will be pain in the ass. The other races are not the only threat in this galaxy, there are also pirates, old remnants drones and a new threat living crystals of some sorts. Although the last one will come later when we start to conquer everything. More production the more diverse races on the planet, yes please (+10% for every other species I think, so with 9 species and some minors it can be more than 100% production boost).

+20% production, yes please, +20% to research yes please. This one is pretty good and so it happens we can afford him. Because of the flat bonus you don't need those farmers in the early stages of the colony.Īlso after a while we have a first racial polling from the GNN.Īnd a first hero to hire. It's the similar way as with Rover Bay but more useful. Also after those turns we finally get our rover bay, so next on agenda was Aeroponic Farm. Not sure if I ever will make a purchase though.Īlthough we were lucky with initial planet, the nearby solar systems are pretty useless, which made me a little sad. It is run by Krazy Eddy, and we can buy crazy stuff. Near our Sol system we found a little Space Station. Also like in MOO2 we will be sometimes interrupted by Galaxy News Network. So enough of the basics, let's explore new galaxies. This means that you should make sure that your space is enemy free. They act automatically for everything except soldiers. Freighters are there to transport only food, soldiers workers or trade. There is also a change in the freighters. Soldier production comes automaticaly and is also based on the max population limit devied by 2. While overall Xeno Mine is better, Rover Bay will win most of the time, and you still can get Xeno mine and have two upgrades. Rover Bay gives flat +5 production and +1 for worker, while Xeno mine gets +3 per worker. We have two options, Rover bay or Xeno mine.
STARDRIVE 2 VULFAR SHIPS UPGRADE
Our first choice is to upgrade our manufacturing capability, because production is very key in every strategy game. But even if only get limited techs, you still can either steal it, trade it, or with assimilation trait / research, you could get something from planetary assault. Unless you have creative trait (very expensive and not worth it), you will get all of the techs from current tier. We have few topics and from each topic we could can only take 1 tech. And Sol 1 is so good that only a fool would skip it. Unlike in SD1, this time it's Earth and random planets. And right from the start we are very lucky, because we have a very good looking planet in our solar system. There are no starting prototypes so it's only 2 ships.



We get starting exploration ship and colony ship. As for difficulty it will again Brutal and we will have very large galaxy. Also having lots of pollution may have also negative effect on planet and it's food output will be reduced.
STARDRIVE 2 VULFAR SHIPS FULL
But if we don't have pollution the production can go full speed ahead. Pollution is the negative effect and reduces the effectiveness of production. What is so good about ecology? In Stardrive 2 production produces pollution. We don't need the smart trait (humans aren't that smart anyway). As for me, I'll be again playing as Humans, because humans are awesome, except that I will be changing few things. Mostly the races remained the same with small refined changes. This race has trait of Subterranean which means they take more space from the planet. 20% of tax income is wasted.Ĭhukk Affilitaion. Also instead of RTS system this game is mostly Turn Based, except for ship combat.Ĭordazine Collective. We still have the same races but a little modified and we have additional new race. As in previous AAR I said, Stardrive 2 is different and heavily based on Master Of Orion 2. So this will be AAR dedicated to Stardrive 2.
